Written By: Jason Dorrier
Palmer Luckey, inventor of the virtual reality headset Oculus Rift, was literally hacking VR goggles in his garage 18 months ago. Now, he’s a billionaire. A little over a month afterpaying $19 billion for messaging firm, WhatsApp, Facebook said it would acquire Luckey’s Oculus for a cool $2 billion (making it the first Kickstarter campaign to accomplish the feat).
The technology, the story, and its heroes (a group of gaming geeks resurrecting virtual reality) won the respect of developers and gamers alike—which is probably why the Facebook acquisition was greeted with a chorus of boos and hisses.
Meanwhile, developer Markus Persson pulled the plug on a recent agreement to make his game, Minecraft, Rift-compatible, saying, “[Facebook’s] motives are too unclear and shifting, and they haven’t historically been a stable platform. There’s nothing about their history that makes me trust them, and that makes them seem creepy to me.”
So, why would a social networking firm like Facebook buy a virtual reality company? Read more here